Este conjunto de visuais fica marcado pela chegada do Ubuntu 13.10 Saucy Salamander, onde já começam a aparecer algumas submissões de visuais desse sistema. Entretanto, neste conjunto de visuais você poderá encontrar várias ideias de personalização diferentes. Os temas são muito diversificados, aliás, poderá encontrar ambientes claros e completamente escuros. Temas, ícones, conkys, docks, são alguns dos aspetos de personalização que poderá encontrar.
Como funciona esta série?
Esta série só existe porque os leitores do Ubuntued participam de forma ativa para a manter ao mais alto nível! Por esse simples motivo a sua participação é muito importante! Como você pode participar? Muito simples, visite esta página que disponibiliza uma aplicação (ver imagem abaixo) para agilizar o processo de partilha! E depois partilhe o seu visual aqui:
Como é já comum nos outros artigos desta série, cada visual apresentado neste artigo é da responsabilidade do seu Autor. Quer isto dizer que, se tem alguma questão sobre esse visual, o melhor será você questionar diretamente o Autor ou então em resposta ao post que foi originalmente apresentado por esse Autor.
Para esse efeito, em cada um dos visuais apresentados neste artigo, você tem a oportunidade de ver a descrição redigida pelos Autores, o link para o local original desse ambiente (que você pode e deve aceder para questionar algo), link direto para a página do utilizador para o questionar diretamente. Relativamente às imagens tridimensionais apresentadas em algumas das participações, se você quiser ver com melhor definição os screenshots originais deverá visitar o link do local original, intitulado: “Página deste ambiente“.
# Shadow shadow = true; # Enabled client-side shadows on windows. no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. no-dnd-shadow = true; # Don't draw shadows on DND windows. clear-shadow = true; # Zero the part of the shadow's mask behind the # window. Fix some weirdness with ARGB windows. shadow-radius = 7; # The blur radius for shadows. (default 12) shadow-offset-x = -10; # The left offset for shadows. (default -15) shadow-offset-y = -10; # The top offset for shadows. (default -15) shadow-opacity = 0.3; # The translucency for shadows. (default .75) # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) shadow-exclude = [ "g:si:xfce4-noti","n:e:Notification","g:si:conky" ]; # Exclude conditions for shadows. # shadow-exclude = "n:e:Notification"; shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows # (see also: --detect-rounded-corners)
# Opacity menu-opacity = 1.0; # The opacity for menus. (default 1.0) inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) active-opacity = 1.0; # Default opacity for active windows. (0.0 - 1.0) frame-opacity = 0.9; # Opacity of window titlebars and borders. (0.1 - 1.0) inactive-opacity-override = false; # Let inactive opacity set by 'inactive-opacity' overrides # value of _NET_WM_OPACITY. Bad choice. alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing # it may result in less X resource usage, # Yet fading may look bad. # inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) # inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. # blur-background = true; # Blur background of transparent windows. # Bad performance with X Render backend. # GLX backend is preferred. # blur-background-frame = true; # Blur background of opaque windows with transparent # frames as well. blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; # Exclude conditions for background blur.
# Fading fading = true; # Fade windows during opacity changes. #fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). fade-in-step = 0.06; # Opacity change between steps while fading in. (default 0.028). fade-out-step = 0.06; # Opacity change between steps while fading out. (default 0.03). # no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. fade-exclude = [ ]; # Exclude conditions for fading.
# Other backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically # much faster but depends on a sane driver. mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused # instead of using FocusIn/Out events. Usually more reliable but # depends on a EWMH-compliant WM. detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window # managers not passing _NET_WM_OPACITY of client windows to frame # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # windows. refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" # See man page for more details. dbe = false; # Enable DBE painting mode. Rarely needed. paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. # Incompatible with certain VSync methods. unredir-if-possible = true; # Unredirect all windows if a full-screen opaque window is # detected, to maximize performance for full-screen windows. focus-exclude = [ ]; # A list of conditions of windows that should always be considered # focused. detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in # the same group focused at the same time. detect-client-leader = false; # Use WM_CLIENT_LEADER to group windows. invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
# GLX backend # GLX backend fine-tune options. See man page for more info. glx-no-stencil = true; # Recommended. glx-copy-from-front = false; # Useful with --glx-swap-method, # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. # glx-no-rebind-pixmap = true; # Recommended if it works. glx-swap-method = "undefined"; # See man page.
# Window type settings wintypes: { tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; # fade: Fade the particular type of windows. # shadow: Give those windows shadow # opacity: Default opacity for the type of windows. # focus: Whether to always consider windows of this type focused. };
# Shadow shadow = true; # Enabled client-side shadows on windows. no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. no-dnd-shadow = true; # Don't draw shadows on DND windows. clear-shadow = true; # Zero the part of the shadow's mask behind the # window. Fix some weirdness with ARGB windows. shadow-radius = 7; # The blur radius for shadows. (default 12) shadow-offset-x = -10; # The left offset for shadows. (default -15) shadow-offset-y = -10; # The top offset for shadows. (default -15) shadow-opacity = 0.3; # The translucency for shadows. (default .75) # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) shadow-exclude = [ "g:si:xfce4-noti","n:e:Notification","g:si:conky" ]; # Exclude conditions for shadows. # shadow-exclude = "n:e:Notification"; shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows # (see also: --detect-rounded-corners)
# Opacity menu-opacity = 1.0; # The opacity for menus. (default 1.0) inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) active-opacity = 1.0; # Default opacity for active windows. (0.0 - 1.0) frame-opacity = 0.9; # Opacity of window titlebars and borders. (0.1 - 1.0) inactive-opacity-override = false; # Let inactive opacity set by 'inactive-opacity' overrides # value of _NET_WM_OPACITY. Bad choice. alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing # it may result in less X resource usage, # Yet fading may look bad. # inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) # inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. # blur-background = true; # Blur background of transparent windows. # Bad performance with X Render backend. # GLX backend is preferred. # blur-background-frame = true; # Blur background of opaque windows with transparent # frames as well. blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; # Exclude conditions for background blur.
# Fading fading = true; # Fade windows during opacity changes. #fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). fade-in-step = 0.06; # Opacity change between steps while fading in. (default 0.028). fade-out-step = 0.06; # Opacity change between steps while fading out. (default 0.03). # no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. fade-exclude = [ ]; # Exclude conditions for fading.
# Other backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically # much faster but depends on a sane driver. mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused # instead of using FocusIn/Out events. Usually more reliable but # depends on a EWMH-compliant WM. detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window # managers not passing _NET_WM_OPACITY of client windows to frame # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # windows. refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" # See man page for more details. dbe = false; # Enable DBE painting mode. Rarely needed. paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. # Incompatible with certain VSync methods. unredir-if-possible = true; # Unredirect all windows if a full-screen opaque window is # detected, to maximize performance for full-screen windows. focus-exclude = [ ]; # A list of conditions of windows that should always be considered # focused. detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in # the same group focused at the same time. detect-client-leader = false; # Use WM_CLIENT_LEADER to group windows. invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
# GLX backend # GLX backend fine-tune options. See man page for more info. glx-no-stencil = true; # Recommended. glx-copy-from-front = false; # Useful with --glx-swap-method, # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. # glx-no-rebind-pixmap = true; # Recommended if it works. glx-swap-method = "undefined"; # See man page.
# Window type settings wintypes: { tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; # fade: Fade the particular type of windows. # shadow: Give those windows shadow # opacity: Default opacity for the type of windows. # focus: Whether to always consider windows of this type focused. };
# Shadow shadow = true; # Enabled client-side shadows on windows. no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. no-dnd-shadow = true; # Don't draw shadows on DND windows. clear-shadow = true; # Zero the part of the shadow's mask behind the # window. Fix some weirdness with ARGB windows. shadow-radius = 7; # The blur radius for shadows. (default 12) shadow-offset-x = -10; # The left offset for shadows. (default -15) shadow-offset-y = -10; # The top offset for shadows. (default -15) shadow-opacity = 0.3; # The translucency for shadows. (default .75) # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) shadow-exclude = [ "g:si:xfce4-noti","n:e:Notification","g:si:conky" ]; # Exclude conditions for shadows. # shadow-exclude = "n:e:Notification"; shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows # (see also: --detect-rounded-corners)
# Opacity menu-opacity = 1.0; # The opacity for menus. (default 1.0) inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) active-opacity = 1.0; # Default opacity for active windows. (0.0 - 1.0) frame-opacity = 0.9; # Opacity of window titlebars and borders. (0.1 - 1.0) inactive-opacity-override = false; # Let inactive opacity set by 'inactive-opacity' overrides # value of _NET_WM_OPACITY. Bad choice. alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing # it may result in less X resource usage, # Yet fading may look bad. # inactive-dim = 0.2; # Dim inactive windows. (0.0 - 1.0) # inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. # blur-background = true; # Blur background of transparent windows. # Bad performance with X Render backend. # GLX backend is preferred. # blur-background-frame = true; # Blur background of opaque windows with transparent # frames as well. blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; # Exclude conditions for background blur.
# Fading fading = true; # Fade windows during opacity changes. #fade-delta = 30; # The time between steps in a fade in milliseconds. (default 10). fade-in-step = 0.06; # Opacity change between steps while fading in. (default 0.028). fade-out-step = 0.06; # Opacity change between steps while fading out. (default 0.03). # no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. fade-exclude = [ ]; # Exclude conditions for fading.
# Other backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically # much faster but depends on a sane driver. mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused # instead of using FocusIn/Out events. Usually more reliable but # depends on a EWMH-compliant WM. detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on. detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window # managers not passing _NET_WM_OPACITY of client windows to frame # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games. # Known to cause flickering when redirecting/unredirecting windows. # windows. refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" # See man page for more details. dbe = false; # Enable DBE painting mode. Rarely needed. paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. # Incompatible with certain VSync methods. unredir-if-possible = true; # Unredirect all windows if a full-screen opaque window is # detected, to maximize performance for full-screen windows. focus-exclude = [ ]; # A list of conditions of windows that should always be considered # focused. detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in # the same group focused at the same time. detect-client-leader = false; # Use WM_CLIENT_LEADER to group windows. invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
# GLX backend # GLX backend fine-tune options. See man page for more info. glx-no-stencil = true; # Recommended. glx-copy-from-front = false; # Useful with --glx-swap-method, # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. # glx-no-rebind-pixmap = true; # Recommended if it works. glx-swap-method = "undefined"; # See man page.
# Window type settings wintypes: { tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; # fade: Fade the particular type of windows. # shadow: Give those windows shadow # opacity: Default opacity for the type of windows. # focus: Whether to always consider windows of this type focused. };
353485 Respostashttp%3A%2F%2Fubuntued.info%2Fambientes-de-trabalho-dos-leitores-124Ambientes+de+trabalho+dos+leitores+%231242013-10-20+12%3A17%3A09Cl%C3%A1udio+Novaishttp%3A%2F%2Fubuntued.info%2F%3Fp%3D35348 ate agora.
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ChromeOS OpenBox (1 e 2) – Muito bem modificado, parabéns Yury Rodrigues!
Todos são super bons. A proposito, alguém sabe o nome de um desses relogios de fundo de ecran?
Gostei do The World is “Open Soucer”! Todos são muito bonitos.
o "Chuva Verde" está espectacular
Gostei do meu!
charles siqueira.
parabens a todos.